Super Mario Bros. Crossover/Characters/Ryu Hayabusa
This page is currently up-to-date as of version 3.0. The latest version with significant additions is version 3.0.
Ryu Hayabusa was the first new character to be added to Super Mario Bros. Crossover since its first release. He was added in Version 1.1 of the game. He is originally from the Ninja Gaiden series, and retains his wall climbing abilities, shuriken, fire ninpo, and sword weapons from the series.
- Pressing the Left or Right buttons will cause Ryu to move left or right.
- Pressing the Jump button will cause Ryu to jump.
- Pressing the Down button will cause Ryu to crouch.
- When against a wall, pressing the direction toward it in mid-air make Ryu climbs on it.
- While on a wall, pressing the direction opposite to the wall and the Jump button will cause Ryu to jump off the wall.
- While on a wall, pressing the Down button will cause Ryu to climb down the wall.
- While on a wall, pressing Down+Jump will cause Ryu to drop off of the wall.
- While on a wall, pressing the Up button will cause Ryu to climb up the wall.
- While at the top of a wall, pressing Up+Jump will cause Ryu to jump up onto the ledge.
- Pressing the Attack button will cause Ryu to swing his katana.
- While on a wall, pressing Attack will cause Ryu to use his equipped sub-weapon.
- Pressing either Up + Attack or the Special button will cause Ryu to use the equipped sub-weapon.
Skins Currently in the Game
- Ryu Hayabusa (8-bit, from the Ninja Gaiden series)
- Ryu Hayabusa (16-bit, from Ninja Gaiden Trilogy)
- Ryu Hayabusa (GB, from Ninja Gaiden Shadow)
- Ryu Hayabusa (8-bit, from Ninja Gaiden on Sega Master System)
- Ryu Hayabusa (Sharp X1)
- Ryu Hayabusa (Atari)
- Shadow (16-bit, from Final Fantasy VI)
- Haggle Man (8-bit, from Haggle Man 3 in Retro Game Challenge)
- Haggle Man (16-bit, recolor of Haggle Man from Haggle Man 3 in Retro Game Challenge)
- Haggle Man (8-bit), Haggle Man (16-bit)
- Sword slashes and hits one frame sooner
Ryu Hayabusa Specific Tips
- When playing as Ryu, make sure to properly utilize all of his different traits.
- Choose your sub-weapon wisely!
- The initial shuriken is weak, but its long range make it a good weapon for sniping enemies.
- The windmill shuriken is fast-paced, pierces armor, and thanks to its boomerang motion, it can deal multiple hits; dodging it when it swerves back towards Ryu causes it to continue its path of destruction. However, its path is awkward and takes some time to get used to.
- The jump slash is useful for passing through regular enemies or bricks, and deals the most damage, but it deprives Ryu of a ranged weapon.
- The fire ring toss is a very effective weapon, being excellent against airborne enemies like Lakitu thanks to its diagonal-upward motion, but is almost useless against grounded enemies.
- The fireball ninpo deals moderate damage and pierces armor, and its diagonal-downward motion is very useful in all sorts of situations, especially when Ryu is high-placed. However, it isn't particularly useful for attacking multiple enemies in front of Ryu.
Ryu Hayabusa is from Ninja Gaiden, Ninja Gaiden II, and Ninja Gaiden III for the Nintendo Entertainment System.
Differences From the Original Game
- Ryu can climb up and down walls without having to jump repeatedly.
- In the original game, Ryu could wall jump between two walls by holding down the jump button and pressing in the opposite direction of the wall he is clinging to. In Crossover, the player must press the jump button every time they want to jump off of a wall.