Super Mario Bros. Crossover/Difficulties

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The choice of difficulty can be selected at the very beginning of your adventure. There are 5 difficulties in total, from Very Easy to Very Hard.

Very Easy

  • You start with 10 lives and extra time.
  • Enemies take only 1-2 hits to kill.
  • If you are hit while powered up with a Fire Flower you go back to Mushroom status.
  • You keep your missiles when you lose a life.
  • When playing as Mario, Bowser will only take 1 hit from Mario's fireballs before dying.

Easy

  • You start with 5 lives.
  • If you are hit while powered up with a Fire Flower you go back to Mushroom status.
  • You keep your missiles when you lose a life.

Normal

  • You start with 3 lives.
  • If you are hit while powered up with a Fire Flower you go back to basic status.
  • You lose your missiles when you lose a life.

Hard

  • You start with 3 lives.
  • If you are hit while powered up with a Fire Flower you go back to basic status.
  • All Goombas are replaced with Buzzy Beetles (like the second quest in the original Super Mario Bros.)
  • Beating the game on Hard unlocks the All Hammer Bros. cheat.

Very Hard

  • You start with 3 lives.
  • Enemies take 3-6 hits to kill.
  • If you are hit at all, even while powered up, you die. (Invincibility Stars still work.)
  • All Goombas are replaced with Spike Tops.
  • Floating platforms are small.
  • Beating the game on Extreme unlocks the Level Select cheat (available from the Pause menu) and unlocks the All Hammer Bros. cheat.
  • When playing as Mario, Bloopers and Hammer Bros. take not 1, but TWO hits from Mario's fireballs before dying.
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