Super Mario Bros. Crossover/Difficulties
From Exploding Rabbit Wiki
The choice of difficulty can be selected at the very beginning of your adventure. There are 5 difficulties in total, from Very Easy to Very Hard.
Very Easy
- You start with 10 lives and extra time.
- Enemies take only 1-2 hits to kill.
- If you are hit while powered up with a Fire Flower you go back to Mushroom status.
- You keep your missiles when you lose a life.
- When playing as Mario, Bowser will only take 1 hit from Mario's fireballs before dying.
Easy
- You start with 5 lives.
- If you are hit while powered up with a Fire Flower you go back to Mushroom status.
- You keep your missiles when you lose a life.
Normal
- You start with 3 lives.
- If you are hit while powered up with a Fire Flower you go back to basic status.
- You lose your missiles when you lose a life.
Hard
- You start with 3 lives.
- If you are hit while powered up with a Fire Flower you go back to basic status.
- All Goombas are replaced with Buzzy Beetles (like the second quest in the original Super Mario Bros.)
- Beating the game on Hard unlocks the All Hammer Bros. cheat.
Very Hard
- You start with 3 lives.
- Enemies take 3-6 hits to kill.
- If you are hit at all, even while powered up, you die. (Invincibility Stars still work.)
- All Goombas are replaced with Spike Tops.
- Floating platforms are small.
- Beating the game on Extreme unlocks the Level Select cheat (available from the Pause menu) and unlocks the All Hammer Bros. cheat.
- When playing as Mario, Bloopers and Hammer Bros. take not 1, but TWO hits from Mario's fireballs before dying.