Super Mario Bros. Crossover/Difficulties

From Exploding Rabbit Wiki
Jump to: navigation, search

This page is currently up-to-date as of version 2.11. The latest version with significant additions is version 3.1.2.

The difficulty system was completely revamped in version 3.0. Nothing on this page applies to version 3.0 and after.

The choice of difficulty can be selected at the very beginning of your adventure. There are 5 difficulties in total, from Very Easy to Very Hard.

Very Easy

  • You start with 10 lives and extra time.
  • Enemies take only 1-2 hits to kill.
  • If you are hit while powered up with a Fire Flower you go back to Mushroom status.
  • You keep your missiles when you lose a life.
  • When playing as Mario, Bowser will only take 1 hit from Mario's fireballs before dying.

Easy

  • You start with 5 lives.
  • If you are hit while powered up with a Fire Flower you go back to Mushroom status.
  • You keep your missiles when you lose a life.

Normal

  • You start with 3 lives.
  • If you are hit while powered up with a Fire Flower you go back to basic status.
  • You lose your missiles when you lose a life.

Hard

  • You start with 3 lives.
  • If you are hit while powered up with a Fire Flower you go back to basic status.
  • All Goombas are replaced with Buzzy Beetles (like the second quest in the original Super Mario Bros.)
  • Beating the game on Hard unlocks the All Hammer Bros. cheat.

Very Hard

  • You start with 3 lives.
  • Enemies take 3-6 hits to kill.
  • If you are hit at all, even while powered up, you die. (Invincibility Stars still work.)
  • All Goombas are replaced with Spike Tops.
  • Floating platforms are small.
  • Beating the game on Extreme unlocks the Level Select cheat (available from the Pause menu) and unlocks the All Hammer Bros. cheat.
  • When playing as Mario, Bloopers and Hammer Bros. take not 1, but TWO hits from Mario's fireballs before dying.
Personal tools
Namespaces
Variants
Actions
Navigation
Main Site
Tools