Super Mario Bros. Crossover/Skin Templates
Here are the templates used to create skins. To make a skin, download these and replace them with different pictures. When it's put in the game, it will use those images instead of the regular ones. Skins can only be put into the game by Exploding Rabbit and Ryuza, but feel free to make your own and post them in the skins forum. If we see something cool, we'll put it in the game next time we update it.
Most of the skins should be self-explanatory, but some of them have further explanations below them. Colors can be changed in-game, but the system for it is too complicated to be released publicly, so we will take care of that in the game if it's needed.
Current confirmed skin list
This is in spoilers because some people will want to be surprised, so please don't talk about those not revealed in the trailer. This is for people who want to make a skin and want to make sure it isn't already in.
- Mario, SMB3 Mario (revealed in trailer), Demon (revealed in trailer), 16-bit Demon
- Luigi, SMB2 Luigi, 16-bit SMB2 Luigi, SMB3 Luigi (revealed in trailer)
- Link, 8-bit/16-bit/GB ShadowLink (revealed in trailer)
- Bill, 8-bit/16-bit/GB Lance, RD-008
- Bass, Dr. Wily, 16-bit Dr. Wily
- Simon, Castlevania 2 Simon, 8-bit/16-bit/GB Trevor (revealed in trailer)
- Samus, "Justin Bailey" Samus (revealed in trailer), Dark Samus (revealed in trailer)
- Sophia, 8-bit/16-bit/GB Sophia J7 (revealed in trailer)
- MegaMan, 8-bit/16-bit/GB ProtoMan (revealed in trailer), 8-bit/16-bit 'Rock' (Helmetless MegaMan) (revealed in trailer)
- Ryu, 8-bit HaggleMan (revealed in trailer)
- Super Mario All-Stars map/theme skin (revealed in trailer)
- Super Mario Land 2 map/theme skin (revealed in trailer)
- Demon Returns map/theme skin (revealed in trailer)
Main Skins
The following 4 skins are the main skins used to determine the look of the game. You can change them independently of one another (except map and theme because they are both part of the map). On the main skins at the top of some boxes are pixels showing the order of the animation.
Map
The graphics on the map skin do not change between levels, although they can change colors or be hidden.
Theme
Themes are part of the map skin. Each theme represents a different area. A map skin can have any number of themes, and they can be set to any level. The bottom image shows an individual theme with some guides to help you to understand how it's laid out.
Enemy
Interface
Character Skins
Bass
Treble and the Treble Boost aren't in the game currently.
Bill
Link
The swimming sprites aren't used in the game currently.
Mario (and Luigi)
Mario's sheet is designed around Super Mario Bros. 3, but many of these sprites are not currently being used in the game. Also, the climbing sprites should be the sideways version for climbing vines. We'll update it when we get a chance.
Mega Man
Since MegaMan uses different sprites depending on his weapon his arm is separate on the sheet, the arm used for shooting should not be on sprites that are missing it on this example unless your skin uses the same sprite for any weapon, in which case you can leave the arm spaces empty.
Ryu
On the top right of the sheet are two additional standing sprites used for idle animations.
Samus
At the moment Samus' climbing sprites aren't complete, they will be in the two empty spaces to the left of the morph ball.













