Super Mario Bros. Crossover/Version History
From Exploding Rabbit Wiki
You can play previous versions of the game on the Old Versions page.
Version 2.1.11 - January 8, 2013
- Made Mega Man and Bass recover half their power ups when they get a mushroom
- Fixed bugs with Piranha Plants
- When Samus is on classic mode, you can now toggle missile mode with the select button
- Changed Pit's large arrow to the hammer
- Changed Pit's death animation
- Removed the lava from 2-4 in the SNES Super Mario Bros. 3 map skin
- Changed Toad and the Princess for the SNES SMB3 Mario and Luigi skins to the SMA4 versions
- Added pulleys to the Demon Returns map skin
- Various minor graphical fixes
Version 2.1.1 - January 6, 2013
- Map skin can be changed on character select screen by pressing the special button
- Credits can now be fast forwarded by pressing pause button
- Changed green piranha plants to red in very hard mode.
- Made some changes to music
- Made SOPHIA's correct music play when using "character" music set
- Updated tutorials that were out of date
- Updated credits
- Fixed bug when Ryu and Simon got hit with bouncy pits cheat enabled
- Fixed bug that caused text on loading screen to be hard to read when using Super Mario Land 2 skin
- Fixed bug with Super Arm
- Fixed bug with Bill's machine gun
- Fixed bug that sometimes caused Bowser to revert to his original form after dying
- Fixed bug that sometimes caused charge kick to display on wrong side
- Added flames to Super Mario World castle backgrounds
- Modified Quick Man's shooting sprites
- Changed the toad and princess sprites for SNES Super Mario Bros. 3 Mario and Luigi
- Added pully graphics for the Super Mario World and Blaster Master map skins
- Modified pully graphics for the NES and SNES Super Mario Bros. 3 map skins
- Fixed some sprites and portraits that weren't changing colors properly
- Fixed a background glitch in world 4 in the NES Super Mario Bros. map skin
- Fixed the missing toad and princess sprites for SNES Ryu
- Fixed the forest foreground that was hiding a block in 5-2 on the SMW map skin
- Fixed bug with pharaoh shot
- Quick Man can slide when using Charge Kick
- Added helper platforms for Quick Man to levels he could not complete
- Various minor bug fixes
Version 2.1 - December 21, 2012
- Made several changes to upgrade system to make game more balanced and fun
- Increased music emulation speed by about 4.5 times
- Added skin sets: Zelda 2, Blaster Master, Super Mario Bros. 3 SNES, Super Mario World
- Added skins for Bass: Mr. X 8-bit, Mr. X 16-bit, Quick Man 8-bit, Quick Man 16-bit
- Added skins for Bill: 16-bit Lance, 16-bit Bill, RC-011
- Added skins for Link: Old Man, Zelda, Hero, Heroine
- Added skins for Luigi: SMB2 16-bit, SMB3 16-bit, Super Mario World, Princess Peach
- Added skins for Mario: SMB2 8-bit, SMB2 16-bit, SMB3 16-bit, Super Mario World, Toad
- Added skins for Mega Man: Break Man 8-bit, Break Man 16-bit, Roll, Rokko Chan
- Added skins for Ryu: Haggle Man 16-bit, Shadow
- Added skins for Samus: Zero Suit, Pit
- Added skins for Simon: Super Castlevania 4, Whip Skeleton
- Added skins for Sophia: Sophia J7 Gameboy, Tetrimono
- Some skins now behave differently than character, including Quick Man, Proto Man, and Pit
- Added custom sound effects and flashing for Simon's Castlevania 2 skin
- Peach and toad now change according to what character you are
- Modified damage and health values to make game more balanced
- Fixed bug that caused some graphics to disappear
- Made Mega Man's charge flash animation more accurate
- Made Luigi's physics more accurate
- Made most characters walk at normal speed under water
- Simon's axes now go through enemies instead of stopping
- Made modifications to make Bowser less difficult for some characters
- Bullet Bills now animate properly
- Made Bowser's axe animated
- Rearranged order that skins show up in game
- Added extra Super Mario World animations to Mario and Luigi
- Bullet Bills now snap to tiles
- Added up+Attack for special moves to Simon and Ryu
- Added down+attack special moves for Sophia III
- Bowser's hammers are now skinnable
- Fixed bug that stopped ammo icons from updating on skin changes
- Many other changes and bug fixes
Version 2.031 – March 1, 2012
- Fixed some minor bugs
Version 2.03 – February 13, 2012
- Added invisible skin set
- Fixed a bunch of bugs
Version 2.02 – February 9, 2012
- Combined Samus's Morph Ball and Bombs into one upgrade
- Combined Link's Magic Sword and Red Ring into one upgrade
- Removed Link's Quiver and Bomb Bag upgrades
- Removed Samus's Missile Expansion Upgrade
- Added option to change character skin when the game is paused
- Fixed numerous bugs
Version 2.0 – February 8, 2012
- Added graphics skinning system to the game
- Added new power up system with multiple power ups per character
- Added Bass as a playable character
- Added Luigi as a playable character
- Added theme system that allows different graphical themes and colors to be applied to each level
- Added multiple skins for each character, including at least one alternate persona
- Added support for LZMA compression. This decreases the file size.
- Modified some characters to make them control more like their original games
- Added music support for multiple video game music formats
- Added new music for each skin
- Added ability to simulate consoles by limiting skin and music choices
- Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
- Sound effects are now emulated and recorded in game
- Redid title screen
- Redid character select screen
- Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
- Removed ability for all characters besides Mario and Luigi to stomp enemies
- Modified health and damage values for some characters and enemies
- Added status property system which allows enemies to be frozen and have other effects
- Added Game Boy filter, which makes the game look like it's being played on a game boy
- Link now flips when he jumps and has a jumping sound effect
- Logo and disclaimer will not show up when restarting the game
- Fixed multiple bugs
Version 1.2.03 – December 16, 2010
- Changed sprites for Spike Tops. They now match the style of the other enemies. The new sprites were made by Ryuza.
- Slightly adjusted SOPHIA’s climbing controls to make them more intuitive.
- You can now revive characters before starting the last level in survival mode.
- Fixed bug in cheats menu that took you to wrong menu when exiting.
- Fixed bug with vine in coin heaven.
- Fixed bug that would sometimes freeze game after beating a level with underwater cheat activated.
- Changed default pause button to escape. You can now use enter to choose items in the menus again.
- Fixed bug that wouldn’t load saved button configuration.
- Changed order of items in Game Mode Menu.
- Fixed bug that sometimes caused player to fall in pit after getting axe. The last fix didn’t do it.
- Raised height of bouncy pit activation slightly. Enemies should no longer get stuck with bouncy pit cheat activated.
- Fixed bug that let SOPHIA fly under the level.
Version 1.2.01 – December 15, 2010
- Changed SOPHIA’s ceiling grappling controls. SOPHIA will now always grapple to the ceiling unless you hold the down button.
- Fixed bug that sometimes made game unplayable when starting a new game.
- Fixed bug that sometimes caused player to fall in pit after getting axe on Bowser levels.
- Fixed bug that sometimes caused buttons to remain pressed when exiting a pipe.
- Game now only accepts save files from version 1.2.
Version 1.2 – December 15, 2010
- Added Survival game mode.
- Added SOPHIA III as a playable character.
- Cheats can now be unlocked by meeting certain conditions.
- Changed “Simon jump,” “Samus Crouch,” and “screen scrolls left” options into classic cheats.
- Added Mega Man High Jump Cheat.
- Added a bunch of cheats which I’ll list later (so they’re not spoiled).
- Enemies can now drop items when they die.
- Added missiles for Samus.
- Changed Ryu’s music back to how it was in the original version 1.1.
- Added Music Set option.
- Added Cheat Notify option.
- Fixed collision detection bug with platforms.
- Added “View Manual” to main menu.
- Changed music for Character Select Screen.
- Changed Mario’s credits music.
- Changed default pause button to Enter key.
- Fixed some bugs with Hammer Bros.
- Level Select cheat can now only be accessed from the pause menu.
- Tutorials can now easily be turned off before starting a new game.
- Character select screen now scrolls (for fitting more characters).
- Changed title graphic.
- A lot of other things I don’t remember.
Version 1.1.03 – September 22, 2010
- Fixed bug that caused game to be unplayable in newest version of Flash (10.1.85.3).
Version 1.1.02 – June 29, 2010
- Changed Simon’s jump option to three different types: easy, hard, and classic.
- Changed Ryu’s music.
- Mega Man can slide continuously.
- Mega Man can slide over small gaps.
- Mario can run over small gaps.
- Fixed a bug that made Lakitu reappear if he went offscreen.
- Fixed a bug that made you bounce if other objects bounced on a nearby spring.
- Mushrooms can now be bounced in opposite direction depending on their position.
- Fixed bug that stopped mushrooms from bouncing when you hit the block they are on.
- Fixed bug that sometimes messed up screen scroll after getting axe on Bowser levels.
- Falling platforms now fall when Ryu climbs on them.
- Time now stops when you get the axe on Bowser levels.
- Time now stops when player dies.
- Ryu can no longer stomp enemies while climbing.
- Ryu jumps lower while under water.
Version 1.1.01 – June 25, 2010
- Fixed bug that killed you instantly on 8-4 if you didn’t move after coming out of the final pipe.
- Fixed load game bug (old save files will not be compatible).
- Changed default controls.
Version 1.1 – June 25, 2010
- Added Ryu Hayabusa as a playable character.
- Music is now emuated through an NSF player using Game Music Emu.
- Optimized game engine to make it run faster (but it will run slower than before due to NSF player).
- Options menu added.
- Samus can now crouch. Functionality can be turned on or off in options menu.
- Simon can now change direction in midair. This can be enabled or disabled in the options menu.
- Link can now attack in all four directions.
- Mega Man can summon Rush Coil and his jump height has been decreased.
- Added difficulty settings to the game: super easy, easy, normal, hard, and extreme
- Added a new enemy, Spike Top, to Extreme mode. Spike Top sprites drawn by J Squared.
- Added the ability to play the whole game as a single character.
- Added cheats: level select, water mode, invincible, and infinite lives
- Added option to turn off timer.
- Added option to mute sfx and music.
- Added option to disable left screen scrolling.
- Added menu option for quitting the game.
- Added “load game” to pause menu.
- Added disclaimer to title screen.
- Added more music and changed some old music.
- Added in better Samus and Simon climbing sprites drawn by Jay Squared and Berserk X 33
- Decreased file size through different compression techniques.
- Fixed bug about Lakitu and Bowser getting stunned.
- Fixed bug that sometimes caused ground to disappear after continuing.
- Fixed bug that stopped Mega Man’s charge shot and Simon’s axes even when they killed Koopas.
- Fixed flashing speed of coins and item blocks to match Super Mario Bros.
- Added random selection to character select.
- Fixed Link’s boomerang throw point while in air.
- Changed undestructable bricks into coin blocks.
- Fixed coin symbol blinking bug on intro levels.
- Made projectiles disappear when you touch the flag pole.
- Bowser in 8-4 now throws hammers and shoots fireballs.
- Firebar collision detection has been changed to match Super Mario Bros. and make them less annoying.
- Fixed bug causing Mario to not be able to move while swimming and being pulled into pit.
- Mega Man can now cancel slide and can sort of tiptoe.
- Made piranha plants come out of pipes faster.
- Changed Samus’s power up order.
- Fixed Mega Man standing sprite.
- Fixed bug that messed up game if you touched flag with star power.
- Made score remain on game over screen.
- Fixed Mega Man disappearing bug in clouds.
- Fixed Mega Man sliding bug that sometimes caused him to get stuck.
- Fixed Samus bomb jumping bug that caused her to get stuck in walls.
- Pressing pause during character select now mutes and unmutes music.
- Added bullet reflecting sounds/animations to Mega Man and Samus.
- Changed fall speed of mushrooms so that they will hopefully follow the same paths as in Super Mario Bros.
- Made the game more awesome.
- Did a bunch of other stuff that I can’t remember because I don’t write stuff down as I do it.
Version 1.0.02 – April 29, 2010
- Attempted to fix disappearing ground bug, but failed.
- Made Samus’s bombs blow up faster to more closely match Metroid.
- Completely removed “report a bug” and “submit” feedback features.
- Made a few other minor adjustments I can’t remember.
Version 1.0.01 – April 27, 2010
- Disabled “Report a bug” and “Submit feedback” features because they weren’t working on Newgrounds.
Version 1.0 – April 27, 2010
- First Release