Super Mario Bros. Crossover/Version History

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You can play previous versions of the game on the Old Versions page.

Contents

Version 2.1.11 - January 8, 2013

  • Made Mega Man and Bass recover half their power ups when they get a mushroom
  • Fixed bugs with Piranha Plants
  • When Samus is on classic mode, you can now toggle missile mode with the select button
  • Changed Pit's large arrow to the hammer
  • Changed Pit's death animation
  • Removed the lava from 2-4 in the SNES Super Mario Bros. 3 map skin
  • Changed Toad and the Princess for the SNES SMB3 Mario and Luigi skins to the SMA4 versions
  • Added pulleys to the Demon Returns map skin
  • Various minor graphical fixes

Version 2.1.1 - January 6, 2013

  • Map skin can be changed on character select screen by pressing the special button
  • Credits can now be fast forwarded by pressing pause button
  • Changed green piranha plants to red in very hard mode.
  • Made some changes to music
  • Made SOPHIA's correct music play when using "character" music set
  • Updated tutorials that were out of date
  • Updated credits
  • Fixed bug when Ryu and Simon got hit with bouncy pits cheat enabled
  • Fixed bug that caused text on loading screen to be hard to read when using Super Mario Land 2 skin
  • Fixed bug with Super Arm
  • Fixed bug with Bill's machine gun
  • Fixed bug that sometimes caused Bowser to revert to his original form after dying
  • Fixed bug that sometimes caused charge kick to display on wrong side
  • Added flames to Super Mario World castle backgrounds
  • Modified Quick Man's shooting sprites
  • Changed the toad and princess sprites for SNES Super Mario Bros. 3 Mario and Luigi
  • Added pully graphics for the Super Mario World and Blaster Master map skins
  • Modified pully graphics for the NES and SNES Super Mario Bros. 3 map skins
  • Fixed some sprites and portraits that weren't changing colors properly
  • Fixed a background glitch in world 4 in the NES Super Mario Bros. map skin
  • Fixed the missing toad and princess sprites for SNES Ryu
  • Fixed the forest foreground that was hiding a block in 5-2 on the SMW map skin
  • Fixed bug with pharaoh shot
  • Quick Man can slide when using Charge Kick
  • Added helper platforms for Quick Man to levels he could not complete
  • Various minor bug fixes

Version 2.1 - December 21, 2012

  • Made several changes to upgrade system to make game more balanced and fun
  • Increased music emulation speed by about 4.5 times
  • Added skin sets: Zelda 2, Blaster Master, Super Mario Bros. 3 SNES, Super Mario World
  • Added skins for Bass: Mr. X 8-bit, Mr. X 16-bit, Quick Man 8-bit, Quick Man 16-bit
  • Added skins for Bill: 16-bit Lance, 16-bit Bill, RC-011
  • Added skins for Link: Old Man, Zelda, Hero, Heroine
  • Added skins for Luigi: SMB2 16-bit, SMB3 16-bit, Super Mario World, Princess Peach
  • Added skins for Mario: SMB2 8-bit, SMB2 16-bit, SMB3 16-bit, Super Mario World, Toad
  • Added skins for Mega Man: Break Man 8-bit, Break Man 16-bit, Roll, Rokko Chan
  • Added skins for Ryu: Haggle Man 16-bit, Shadow
  • Added skins for Samus: Zero Suit, Pit
  • Added skins for Simon: Super Castlevania 4, Whip Skeleton
  • Added skins for Sophia: Sophia J7 Gameboy, Tetrimono
  • Some skins now behave differently than character, including Quick Man, Proto Man, and Pit
  • Added custom sound effects and flashing for Simon's Castlevania 2 skin
  • Peach and toad now change according to what character you are
  • Modified damage and health values to make game more balanced
  • Fixed bug that caused some graphics to disappear
  • Made Mega Man's charge flash animation more accurate
  • Made Luigi's physics more accurate
  • Made most characters walk at normal speed under water
  • Simon's axes now go through enemies instead of stopping
  • Made modifications to make Bowser less difficult for some characters
  • Bullet Bills now animate properly
  • Made Bowser's axe animated
  • Rearranged order that skins show up in game
  • Added extra Super Mario World animations to Mario and Luigi
  • Bullet Bills now snap to tiles
  • Added up+Attack for special moves to Simon and Ryu
  • Added down+attack special moves for Sophia III
  • Bowser's hammers are now skinnable
  • Fixed bug that stopped ammo icons from updating on skin changes
  • Many other changes and bug fixes

Version 2.031 – March 1, 2012

  • Fixed some minor bugs

Version 2.03 – February 13, 2012

  • Added invisible skin set
  • Fixed a bunch of bugs

Version 2.02 – February 9, 2012

  • Combined Samus's Morph Ball and Bombs into one upgrade
  • Combined Link's Magic Sword and Red Ring into one upgrade
  • Removed Link's Quiver and Bomb Bag upgrades
  • Removed Samus's Missile Expansion Upgrade
  • Added option to change character skin when the game is paused
  • Fixed numerous bugs

Version 2.0 – February 8, 2012

  • Added graphics skinning system to the game
  • Added new power up system with multiple power ups per character
  • Added Bass as a playable character
  • Added Luigi as a playable character
  • Added theme system that allows different graphical themes and colors to be applied to each level
  • Added multiple skins for each character, including at least one alternate persona
  • Added support for LZMA compression. This decreases the file size.
  • Modified some characters to make them control more like their original games
  • Added music support for multiple video game music formats
  • Added new music for each skin
  • Added ability to simulate consoles by limiting skin and music choices
  • Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
  • Sound effects are now emulated and recorded in game
  • Redid title screen
  • Redid character select screen
  • Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
  • Removed ability for all characters besides Mario and Luigi to stomp enemies
  • Modified health and damage values for some characters and enemies
  • Added status property system which allows enemies to be frozen and have other effects
  • Added Game Boy filter, which makes the game look like it's being played on a game boy
  • Link now flips when he jumps and has a jumping sound effect
  • Logo and disclaimer will not show up when restarting the game
  • Fixed multiple bugs

Version 1.2.03 – December 16, 2010

  • Changed sprites for Spike Tops. They now match the style of the other enemies. The new sprites were made by Ryuza.
  • Slightly adjusted SOPHIA’s climbing controls to make them more intuitive.
  • You can now revive characters before starting the last level in survival mode.
  • Fixed bug in cheats menu that took you to wrong menu when exiting.
  • Fixed bug with vine in coin heaven.
  • Fixed bug that would sometimes freeze game after beating a level with underwater cheat activated.
  • Changed default pause button to escape. You can now use enter to choose items in the menus again.
  • Fixed bug that wouldn’t load saved button configuration.
  • Changed order of items in Game Mode Menu.
  • Fixed bug that sometimes caused player to fall in pit after getting axe. The last fix didn’t do it.
  • Raised height of bouncy pit activation slightly. Enemies should no longer get stuck with bouncy pit cheat activated.
  • Fixed bug that let SOPHIA fly under the level.

Version 1.2.01 – December 15, 2010

  • Changed SOPHIA’s ceiling grappling controls. SOPHIA will now always grapple to the ceiling unless you hold the down button.
  • Fixed bug that sometimes made game unplayable when starting a new game.
  • Fixed bug that sometimes caused player to fall in pit after getting axe on Bowser levels.
  • Fixed bug that sometimes caused buttons to remain pressed when exiting a pipe.
  • Game now only accepts save files from version 1.2.

Version 1.2 – December 15, 2010

  • Added Survival game mode.
  • Added SOPHIA III as a playable character.
  • Cheats can now be unlocked by meeting certain conditions.
  • Changed “Simon jump,” “Samus Crouch,” and “screen scrolls left” options into classic cheats.
  • Added Mega Man High Jump Cheat.
  • Added a bunch of cheats which I’ll list later (so they’re not spoiled).
  • Enemies can now drop items when they die.
  • Added missiles for Samus.
  • Changed Ryu’s music back to how it was in the original version 1.1.
  • Added Music Set option.
  • Added Cheat Notify option.
  • Fixed collision detection bug with platforms.
  • Added “View Manual” to main menu.
  • Changed music for Character Select Screen.
  • Changed Mario’s credits music.
  • Changed default pause button to Enter key.
  • Fixed some bugs with Hammer Bros.
  • Level Select cheat can now only be accessed from the pause menu.
  • Tutorials can now easily be turned off before starting a new game.
  • Character select screen now scrolls (for fitting more characters).
  • Changed title graphic.
  • A lot of other things I don’t remember.

Version 1.1.03 – September 22, 2010

  • Fixed bug that caused game to be unplayable in newest version of Flash (10.1.85.3).

Version 1.1.02 – June 29, 2010

  • Changed Simon’s jump option to three different types: easy, hard, and classic.
  • Changed Ryu’s music.
  • Mega Man can slide continuously.
  • Mega Man can slide over small gaps.
  • Mario can run over small gaps.
  • Fixed a bug that made Lakitu reappear if he went offscreen.
  • Fixed a bug that made you bounce if other objects bounced on a nearby spring.
  • Mushrooms can now be bounced in opposite direction depending on their position.
  • Fixed bug that stopped mushrooms from bouncing when you hit the block they are on.
  • Fixed bug that sometimes messed up screen scroll after getting axe on Bowser levels.
  • Falling platforms now fall when Ryu climbs on them.
  • Time now stops when you get the axe on Bowser levels.
  • Time now stops when player dies.
  • Ryu can no longer stomp enemies while climbing.
  • Ryu jumps lower while under water.

Version 1.1.01 – June 25, 2010

  • Fixed bug that killed you instantly on 8-4 if you didn’t move after coming out of the final pipe.
  • Fixed load game bug (old save files will not be compatible).
  • Changed default controls.

Version 1.1 – June 25, 2010

  • Added Ryu Hayabusa as a playable character.
  • Music is now emuated through an NSF player using Game Music Emu.
  • Optimized game engine to make it run faster (but it will run slower than before due to NSF player).
  • Options menu added.
  • Samus can now crouch. Functionality can be turned on or off in options menu.
  • Simon can now change direction in midair. This can be enabled or disabled in the options menu.
  • Link can now attack in all four directions.
  • Mega Man can summon Rush Coil and his jump height has been decreased.
  • Added difficulty settings to the game: super easy, easy, normal, hard, and extreme
  • Added a new enemy, Spike Top, to Extreme mode. Spike Top sprites drawn by J Squared.
  • Added the ability to play the whole game as a single character.
  • Added cheats: level select, water mode, invincible, and infinite lives
  • Added option to turn off timer.
  • Added option to mute sfx and music.
  • Added option to disable left screen scrolling.
  • Added menu option for quitting the game.
  • Added “load game” to pause menu.
  • Added disclaimer to title screen.
  • Added more music and changed some old music.
  • Added in better Samus and Simon climbing sprites drawn by Jay Squared and Berserk X 33
  • Decreased file size through different compression techniques.
  • Fixed bug about Lakitu and Bowser getting stunned.
  • Fixed bug that sometimes caused ground to disappear after continuing.
  • Fixed bug that stopped Mega Man’s charge shot and Simon’s axes even when they killed Koopas.
  • Fixed flashing speed of coins and item blocks to match Super Mario Bros.
  • Added random selection to character select.
  • Fixed Link’s boomerang throw point while in air.
  • Changed undestructable bricks into coin blocks.
  • Fixed coin symbol blinking bug on intro levels.
  • Made projectiles disappear when you touch the flag pole.
  • Bowser in 8-4 now throws hammers and shoots fireballs.
  • Firebar collision detection has been changed to match Super Mario Bros. and make them less annoying.
  • Fixed bug causing Mario to not be able to move while swimming and being pulled into pit.
  • Mega Man can now cancel slide and can sort of tiptoe.
  • Made piranha plants come out of pipes faster.
  • Changed Samus’s power up order.
  • Fixed Mega Man standing sprite.
  • Fixed bug that messed up game if you touched flag with star power.
  • Made score remain on game over screen.
  • Fixed Mega Man disappearing bug in clouds.
  • Fixed Mega Man sliding bug that sometimes caused him to get stuck.
  • Fixed Samus bomb jumping bug that caused her to get stuck in walls.
  • Pressing pause during character select now mutes and unmutes music.
  • Added bullet reflecting sounds/animations to Mega Man and Samus.
  • Changed fall speed of mushrooms so that they will hopefully follow the same paths as in Super Mario Bros.
  • Made the game more awesome.
  • Did a bunch of other stuff that I can’t remember because I don’t write stuff down as I do it.

Version 1.0.02 – April 29, 2010

  • Attempted to fix disappearing ground bug, but failed.
  • Made Samus’s bombs blow up faster to more closely match Metroid.
  • Completely removed “report a bug” and “submit” feedback features.
  • Made a few other minor adjustments I can’t remember.

Version 1.0.01 – April 27, 2010

  • Disabled “Report a bug” and “Submit feedback” features because they weren’t working on Newgrounds.

Version 1.0 – April 27, 2010

  • First Release
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