Super Mario Bros. Crossover/Version History

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You can play previous versions of the game on the Old Versions page.

Contents

Version 3.1.21 - December 27, 2013

  • Added classic special option - allows you to disable pressing up + attack for Ryu and Simon, and down + attack for SOPHIA to use their special move.
  • Fixed bug that caused game to freeze when getting Exploding Rabbit power-up in classic mode.
  • Mega Man will no longer lose charge if you were charging when you got a mushroom
  • Fixed bug that caused Mega Man to disappear while charging on the title screen
  • Fixed some problems with Lance's music
  • Made special skins compatible with music console system, and changed some of their defaults to Nintendo
  • Fixed bug that showed Luigi's skins in the wrong position

Version 3.1.2 - December 25, 2013

  • Added classic power-up mode
    • Based on version 1.0 mushroom / fire flower system
    • Includes ability to customize weapons (many characters have extra weapons set to the special and select buttons)
      • Special note for Mega Man - hold the select button to swap weapon buttons - also works for Bass and Bill, but you don't have to hold it for them
    • Added "Previous State" to the “When Hit” setting (located in New Game -> More Settings) in classic mode. It lets you keep your mushroom if you’re damaged while you have fire flower.
    • Previous power-up mode is still available by setting "Power-up Mode" to "Modern"
  • Added character disabling - Located in Options -> General -> Disable Characters
  • Added character/map skin disabling - Located in Options -> Skins -> Hide/Show Skins
    • Added presets for disabling groups of skins
  • Added random skin select when choosing a character or skin (press the special button)
  • Added a Mario skin: Modern Mario
  • Added a Luigi skin: Modern Luigi
  • Added a note to all Bill skins stating he doesn't collect Mushrooms
  • Lakitu's respawn time adjusted to match original, and the time now varies depending on map difficulty
  • Flying Koopas now give the correct score when stomped (400)
  • Rearranged some of the Bill skin music sets to account for the Super C skins now existing
  • Removed an extra Hudson Bee item from Lost Levels 5-1 Hard
  • Lost Levels 9-3 now plays "Castle" music instead of "Normal" music
  • Pipe to warp zone in Lost Levels B-4 can now be accessed on Easy difficulty
  • Bowser fight in Lost Levels D-4 now plays "Final Boss" music
  • Various graphical and level adjustments
  • Various bug fixes

Version 3.1.01 - December 17, 2013

  • Fixed an issue where some nighttime levels on the Lost Levels map skin were appearing as daytime levels
  • Adjusted a pit in Lost Levels 8-1 that Bass couldn't cross
  • Adjusted a section of LL 5-2 Hard where Sophia couldn't gain access to a warp zone
  • Added the Hudson Bee item to Lost Levels Hard maps that didn't have one
  • Adjusted Samus' Wave Beam damage
  • Changed the "Dark Epic" music for the Hayate and Kaede skins to a song that loops
  • Changed the "Choose Character" music for Hayate and Kaede
  • Other various graphical and level adjustments

Version 3.1 - December 16, 2013

  • Added easy, normal, and hard versions of the Lost Levels maps (mostly based on SMBDX)
  • Added various Lost Levels elements: Fake Bowser enemy, chasing Hammer Bros., mid-screen height Lakitus, green springs
  • Added skin sets: Lost Levels, All Night Nippon
  • Added a skin for Bass: Skull Man
  • Added skins for Bill: Super C Bill, Super C Lance, Sharp X1 Lance, Atari Lance
  • Added skins for Link: Old Man (16B, GB), Cecil (both Dark Knight and Paladin), Bartz
  • Added a skin for Luigi: SMB Luigi (8B)
  • Added skins for Mega Man: Cut Man (16B), Roll (16B), Quint, Fire Man, Francesca, Doropie
  • Added skins for Ryu: Ryu Clone, Hayate, Kaede
  • Added skins for Samus: Dark Pit, Dark Samus (8B, GB)
  • Added a skin for Simon: Soleiyu Belmont (GB)
  • Added Magma Bazooka weapon for Mega Man and Bass
  • Some changes to the Lost Levels maps were made to accommodate the other characters
  • Some skins behave differently than character: Zelda (8B, 16B, GB), Fire Man (8B), Francesca (8B), Doropie (8B)
  • SMBS map skin and Sharp X1 character skins now use GB music
  • SMB and SMBS map skins now use SMBDX Poison Mushroom graphic
  • Red Paratroopas now behave like Green Koopas after losing their wings
  • Buzzy Beetle health increased to line it up with Koopa health and to allow more weapons to cause it to enter its shell
  • Simon now jumps slightly higher to allow him to consistently jump 3-tile high objects without having to double jump
  • Enemies and Mushrooms no longer bounce on springs
  • In Lakitu levels, the max number of Spinies now differs depending on the difficulty
  • Timer on SMB 2-1 changed to 400 (from 300)
  • Podoboos now animate correctly
  • Music from Blaster Master: Enemy Below is now the correct speed
  • Surface of water in water levels on SMB2 SNES map skin now appears correctly
  • Hammer now works correctly when "Attack Strength" is set to "Strong"
  • Bouncy pits cheat no longer interferes with entering pipes or with Red Paratroopas
  • Piranha Plant settings now save correctly
  • Breaking 1,000 bricks and finishing the game should now always unlock the associated cheat
  • Samus no longer retains the Varia suit colors after dying while "Keep All Upgrades" is active
  • Link no longer reverts to Boomerang upon entering a new area
  • ER power-up now gives Simon the Triple Shot
  • Mega Man's charge SFX no longer plays when game is paused
  • Simon and Ryu no longer bounce continuously when they get hit and land on a spring
  • All Bass skins now play music when the console is set to GB
  • Bullet Bills no longer interact with Koopa shells
  • Various character portrait color issues have been fixed
  • Fixed various object and enemy placement errors in some levels
  • Other various bug fixes, graphical changes, and adjustments

Version 3.02 - August 2, 2013

  • Added proper Screw Crusher sound effect
  • Fixed a bug where the game would crash in certain areas when using the Atari map skin
  • SMBS 4-3 is now treated as a coin heaven room on all skins, instead of a normal bonus room
  • Changed Invisible skin name to "SMB (Invisible)"
  • Fixed other graphical and map layout issues

Version 3.01 - August 1, 2013

  • Updated Exploding Rabbit logo
  • Fixed bug with attack strength not being loaded from a save file
  • Fixed bug with Pharaoh Shot not working when damage response was set to keep weapons
  • Fixed bug with looping sounds still playing when game was paused
  • Made bricks breaking on title screen no longer go toward unlocking cheats
  • Updated Link's atari portrait

Version 3.0 - July 31, 2013

  • Added Super Mario Bros. Special (SMBS) levels
  • Added Easy and Hard versions of all levels
  • Added enemies and power-ups from SMBS
    • Barrel, Fighter Fly, Firebug, Icicle, Sidestepper
    • Clock, Hammer, Hudson Bee, Lucky Star, Wing
  • Added Poison Mushrooms
  • Added full screen mode
  • Added skin sets: SMB2 NES, SMB2 SNES, Castlevania, SMB Special, SMB Atari
  • Added skins for Bass: Bass (Sharp X1), Bass (Atari), Dr. Cossack (8B), Dr. Cossack (16B), Gemini Man (8B), Gemini Man (16B)
  • Added skins for Bill: Bill (Sharp X1), Bill (Atari), RD-008 (GB), RC-011 (GB)
  • Added skins for Link: Link (Sharp X1), Link (Atari), Zelda (16B), Zelda (GB), Ralph (GB), Christine (8B), Erdrick (8B), Roto (16B), Loto (GB), Benjamin (16B)
  • Added skins for Luigi: Luigi (Sharp X1), Luigi (Atari), Space Luigi (GB), Toadstool (16B)
  • Added skins for Mario: Mario (Sharp X1), Mario (Atari), Space Mario (GB), Toad (16-B)
  • Added skins for Mega Man: Mega Man (Sharp X1), Mega Man (Atari), Mega Man (no helmet) (GB), Rock (8B), Rock (16B), Break Man (GB), Dr. Light (8B), Cut Man (8B), Ice Man (8B)
  • Added skins for Ryu: Ryu (Sharp X1), Ryu (Atari), Ryu (Sega Master System)
  • Added skins for Samus: Samus (Sharp X1), Samus (Atari), Samus (no suit) (16B), Samus (alternate no suit) (16B)
  • Added skins for Simon: Simon (Sharp X1), Simon (Atari), Trevor? (8B), Trevor? (16B), Richter (8B), Richter (16B), Sonia (GB), Alex (8B), Kunio (16B)
  • Added skins for SOPHIA: SOPHIA (Sharp X1), SOPHIA (Atari), SOPHIA (alternate) (16B), Tetrimino (16B)
  • Some skins behave differently than character: Quick Man (8B,16B), Rock (8B,16B), Proto/Break Man (8B,16B,GB), Cut Man (8B), Ice Man (8B), Haggle Man (8B,16B), Pit (8B)
  • Difficulty settings are now more customizable
  • Added menu for selecting skins
  • Added skin description bar to skin selection menu
  • Added several new cheats and a new method for unlocking all cheats
  • Added news and info ticker to title screen
  • Two keys changed due to various browser behaviors: Tab (Select) has been changed to A, and Escape (Start) has been changed to Enter
  • Added coin sound options to menu: Normal, Quiet, Off
  • Coin blocks and bricks now sometimes drop ammo for most characters
  • Helper platforms are no longer moving platforms and instead seamlessly blend in with levels
  • Added a seventh digit to score
  • Added a new weapon for Bass: Screw Crusher
  • Removed Metal Blade from Bass
  • Link and Ryu now have a sound effect for attacking an armored enemy
  • Ryu now deals a bit more damage, can jump a little bit higher, and the Windmill Shuriken can pierce armor
  • SOPHIA's shots now have different sound effects for the three different levels
  • Ammo now resets after death, and characters now start with more ammo
  • Kills on title screen no longer count toward cheat unlock totals
  • Koopas can now be killed by a strong attack, rather than always go into their shell
  • Fixed item icons when changing skins for some characters
  • Reinstated power-up for Samus: Missile expansion pack (increases maximum Missile capacity)
  • Reinstated power-ups for Link: Bomb Bag (increases maximum Bomb capacity), Quiver (increases maximum Arrow capacity)
  • Certain pits underwater now pull in Mario and Luigi
  • Fixed Bass' jumping above the water line in underwater levels
  • Piranha Plants don't come out of pipe regardless of your vertical position
  • Fixed several SOPHIA bugs
  • SOPHIA's homing missiles no longer recognize armored enemies
  • Mega Man and Bass now keep some weapons when hit
  • Several enemies now behave more accurately when hit from below and when falling off of ledges
  • Vines now animate
  • Removed forest foreground on Super Mario World skin
  • Shells can now hit blocks and bricks from the side
  • Modified damage and health values to make game more balanced
  • Overhauled enemy sheet from Demon Returns skin
  • Updated Mario and Luigi's portrait
  • Updated various skins' portraits
  • Updated tutorials that were out of date
  • Updated credits
  • Several modifications, updates, and fixes to existing skins
  • Many other changes and bug fixes

Version 2.1.1 - January 6, 2013

  • Map skin can be changed on character select screen by pressing the special button
  • Credits can now be fast forwarded by pressing pause button
  • Changed green piranha plants to red in very hard mode.
  • Made some changes to music
  • Made SOPHIA's correct music play when using "character" music set
  • Updated tutorials that were out of date
  • Updated credits
  • Fixed bug when Ryu and Simon got hit with bouncy pits cheat enabled
  • Fixed bug that caused text on loading screen to be hard to read when using Super Mario Land 2 skin
  • Fixed bug with Super Arm
  • Fixed bug with Bill's machine gun
  • Fixed bug that sometimes caused Bowser to revert to his original form after dying
  • Fixed bug that sometimes caused charge kick to display on wrong side
  • Added flames to Super Mario World castle backgrounds
  • Modified Quick Man's shooting sprites
  • Changed the toad and princess sprites for SNES Super Mario Bros. 3 Mario and Luigi
  • Added pully graphics for the Super Mario World and Blaster Master map skins
  • Modified pully graphics for the NES and SNES Super Mario Bros. 3 map skins
  • Fixed some sprites and portraits that weren't changing colors properly
  • Fixed a background glitch in world 4 in the NES Super Mario Bros. map skin
  • Fixed the missing toad and princess sprites for SNES Ryu
  • Fixed the forest foreground that was hiding a block in 5-2 on the SMW map skin
  • Fixed bug with pharaoh shot
  • Quick Man can slide when using Charge Kick
  • Added helper platforms for Quick Man to levels he could not complete
  • Various minor bug fixes

Version 2.1 - December 21, 2012

  • Made several changes to upgrade system to make game more balanced and fun
  • Increased music emulation speed by about 4.5 times
  • Added skin sets: Zelda 2, Blaster Master, Super Mario Bros. 3 SNES, Super Mario World
  • Added skins for Bass: Mr. X 8-bit, Mr. X 16-bit, Quick Man 8-bit, Quick Man 16-bit
  • Added skins for Bill: 16-bit Lance, 16-bit Bill, RC-011
  • Added skins for Link: Old Man, Zelda, Hero, Heroine
  • Added skins for Luigi: SMB2 16-bit, SMB3 16-bit, Super Mario World, Princess Peach
  • Added skins for Mario: SMB2 8-bit, SMB2 16-bit, SMB3 16-bit, Super Mario World, Toad
  • Added skins for Mega Man: Break Man 8-bit, Break Man 16-bit, Roll, Rokko Chan
  • Added skins for Ryu: Haggle Man 16-bit, Shadow
  • Added skins for Samus: Zero Suit, Pit
  • Added skins for Simon: Super Castlevania 4, Whip Skeleton
  • Added skins for Sophia: Sophia J7 Gameboy, Tetrimono
  • Some skins now behave differently than character, including Quick Man, Proto Man, and Pit
  • Added custom sound effects and flashing for Simon's Castlevania 2 skin
  • Peach and toad now change according to what character you are
  • Modified damage and health values to make game more balanced
  • Fixed bug that caused some graphics to disappear
  • Made Mega Man's charge flash animation more accurate
  • Made Luigi's physics more accurate
  • Made most characters walk at normal speed under water
  • Simon's axes now go through enemies instead of stopping
  • Made modifications to make Bowser less difficult for some characters
  • Bullet Bills now animate properly
  • Made Bowser's axe animated
  • Rearranged order that skins show up in game
  • Added extra Super Mario World animations to Mario and Luigi
  • Bullet Bills now snap to tiles
  • Added up+Attack for special moves to Simon and Ryu
  • Added down+attack special moves for Sophia III
  • Bowser's hammers are now skinnable
  • Fixed bug that stopped ammo icons from updating on skin changes
  • Many other changes and bug fixes

Version 2.031 – March 1, 2012

  • Fixed some minor bugs

Version 2.03 – February 13, 2012

  • Added invisible skin set
  • Fixed a bunch of bugs

Version 2.02 – February 9, 2012

  • Combined Samus's Morph Ball and Bombs into one upgrade
  • Combined Link's Magic Sword and Red Ring into one upgrade
  • Removed Link's Quiver and Bomb Bag upgrades
  • Removed Samus's Missile Expansion Upgrade
  • Added option to change character skin when the game is paused
  • Fixed numerous bugs

Version 2.0 – February 8, 2012

  • Added graphics skinning system to the game
  • Added new power up system with multiple power ups per character
  • Added Bass as a playable character
  • Added Luigi as a playable character
  • Added theme system that allows different graphical themes and colors to be applied to each level
  • Added multiple skins for each character, including at least one alternate persona
  • Added support for LZMA compression. This decreases the file size.
  • Modified some characters to make them control more like their original games
  • Added music support for multiple video game music formats
  • Added new music for each skin
  • Added ability to simulate consoles by limiting skin and music choices
  • Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
  • Sound effects are now emulated and recorded in game
  • Redid title screen
  • Redid character select screen
  • Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
  • Removed ability for all characters besides Mario and Luigi to stomp enemies
  • Modified health and damage values for some characters and enemies
  • Added status property system which allows enemies to be frozen and have other effects
  • Added Game Boy filter, which makes the game look like it's being played on a game boy
  • Link now flips when he jumps and has a jumping sound effect
  • Logo and disclaimer will not show up when restarting the game
  • Fixed multiple bugs

Version 1.2.03 – December 16, 2010

  • Changed sprites for Spike Tops. They now match the style of the other enemies. The new sprites were made by Ryuza.
  • Slightly adjusted SOPHIA’s climbing controls to make them more intuitive.
  • You can now revive characters before starting the last level in survival mode.
  • Fixed bug in cheats menu that took you to wrong menu when exiting.
  • Fixed bug with vine in coin heaven.
  • Fixed bug that would sometimes freeze game after beating a level with underwater cheat activated.
  • Changed default pause button to escape. You can now use enter to choose items in the menus again.
  • Fixed bug that wouldn’t load saved button configuration.
  • Changed order of items in Game Mode Menu.
  • Fixed bug that sometimes caused player to fall in pit after getting axe. The last fix didn’t do it.
  • Raised height of bouncy pit activation slightly. Enemies should no longer get stuck with bouncy pit cheat activated.
  • Fixed bug that let SOPHIA fly under the level.

Version 1.2.01 – December 15, 2010

  • Changed SOPHIA’s ceiling grappling controls. SOPHIA will now always grapple to the ceiling unless you hold the down button.
  • Fixed bug that sometimes made game unplayable when starting a new game.
  • Fixed bug that sometimes caused player to fall in pit after getting axe on Bowser levels.
  • Fixed bug that sometimes caused buttons to remain pressed when exiting a pipe.
  • Game now only accepts save files from version 1.2.

Version 1.2 – December 15, 2010

  • Added Survival game mode.
  • Added SOPHIA III as a playable character.
  • Cheats can now be unlocked by meeting certain conditions.
  • Changed “Simon jump,” “Samus Crouch,” and “screen scrolls left” options into classic cheats.
  • Added Mega Man High Jump Cheat.
  • Added a bunch of cheats which I’ll list later (so they’re not spoiled).
  • Enemies can now drop items when they die.
  • Added missiles for Samus.
  • Changed Ryu’s music back to how it was in the original version 1.1.
  • Added Music Set option.
  • Added Cheat Notify option.
  • Fixed collision detection bug with platforms.
  • Added “View Manual” to main menu.
  • Changed music for Character Select Screen.
  • Changed Mario’s credits music.
  • Changed default pause button to Enter key.
  • Fixed some bugs with Hammer Bros.
  • Level Select cheat can now only be accessed from the pause menu.
  • Tutorials can now easily be turned off before starting a new game.
  • Character select screen now scrolls (for fitting more characters).
  • Changed title graphic.
  • A lot of other things I don’t remember.

Version 1.1.03 – September 22, 2010

  • Fixed bug that caused game to be unplayable in newest version of Flash (10.1.85.3).

Version 1.1.02 – June 29, 2010

  • Changed Simon’s jump option to three different types: easy, hard, and classic.
  • Changed Ryu’s music.
  • Mega Man can slide continuously.
  • Mega Man can slide over small gaps.
  • Mario can run over small gaps.
  • Fixed a bug that made Lakitu reappear if he went offscreen.
  • Fixed a bug that made you bounce if other objects bounced on a nearby spring.
  • Mushrooms can now be bounced in opposite direction depending on their position.
  • Fixed bug that stopped mushrooms from bouncing when you hit the block they are on.
  • Fixed bug that sometimes messed up screen scroll after getting axe on Bowser levels.
  • Falling platforms now fall when Ryu climbs on them.
  • Time now stops when you get the axe on Bowser levels.
  • Time now stops when player dies.
  • Ryu can no longer stomp enemies while climbing.
  • Ryu jumps lower while under water.

Version 1.1.01 – June 25, 2010

  • Fixed bug that killed you instantly on 8-4 if you didn’t move after coming out of the final pipe.
  • Fixed load game bug (old save files will not be compatible).
  • Changed default controls.

Version 1.1 – June 25, 2010

  • Added Ryu Hayabusa as a playable character.
  • Music is now emuated through an NSF player using Game Music Emu.
  • Optimized game engine to make it run faster (but it will run slower than before due to NSF player).
  • Options menu added.
  • Samus can now crouch. Functionality can be turned on or off in options menu.
  • Simon can now change direction in midair. This can be enabled or disabled in the options menu.
  • Link can now attack in all four directions.
  • Mega Man can summon Rush Coil and his jump height has been decreased.
  • Added difficulty settings to the game: super easy, easy, normal, hard, and extreme
  • Added a new enemy, Spike Top, to Extreme mode. Spike Top sprites drawn by J Squared.
  • Added the ability to play the whole game as a single character.
  • Added cheats: level select, water mode, invincible, and infinite lives
  • Added option to turn off timer.
  • Added option to mute sfx and music.
  • Added option to disable left screen scrolling.
  • Added menu option for quitting the game.
  • Added “load game” to pause menu.
  • Added disclaimer to title screen.
  • Added more music and changed some old music.
  • Added in better Samus and Simon climbing sprites drawn by Jay Squared and Berserk X 33
  • Decreased file size through different compression techniques.
  • Fixed bug about Lakitu and Bowser getting stunned.
  • Fixed bug that sometimes caused ground to disappear after continuing.
  • Fixed bug that stopped Mega Man’s charge shot and Simon’s axes even when they killed Koopas.
  • Fixed flashing speed of coins and item blocks to match Super Mario Bros.
  • Added random selection to character select.
  • Fixed Link’s boomerang throw point while in air.
  • Changed undestructable bricks into coin blocks.
  • Fixed coin symbol blinking bug on intro levels.
  • Made projectiles disappear when you touch the flag pole.
  • Bowser in 8-4 now throws hammers and shoots fireballs.
  • Firebar collision detection has been changed to match Super Mario Bros. and make them less annoying.
  • Fixed bug causing Mario to not be able to move while swimming and being pulled into pit.
  • Mega Man can now cancel slide and can sort of tiptoe.
  • Made piranha plants come out of pipes faster.
  • Changed Samus’s power up order.
  • Fixed Mega Man standing sprite.
  • Fixed bug that messed up game if you touched flag with star power.
  • Made score remain on game over screen.
  • Fixed Mega Man disappearing bug in clouds.
  • Fixed Mega Man sliding bug that sometimes caused him to get stuck.
  • Fixed Samus bomb jumping bug that caused her to get stuck in walls.
  • Pressing pause during character select now mutes and unmutes music.
  • Added bullet reflecting sounds/animations to Mega Man and Samus.
  • Changed fall speed of mushrooms so that they will hopefully follow the same paths as in Super Mario Bros.
  • Made the game more awesome.
  • Did a bunch of other stuff that I can’t remember because I don’t write stuff down as I do it.

Version 1.0.02 – April 29, 2010

  • Attempted to fix disappearing ground bug, but failed.
  • Made Samus’s bombs blow up faster to more closely match Metroid.
  • Completely removed “report a bug” and “submit” feedback features.
  • Made a few other minor adjustments I can’t remember.

Version 1.0.01 – April 27, 2010

  • Disabled “Report a bug” and “Submit feedback” features because they weren’t working on Newgrounds.

Version 1.0 – April 27, 2010

  • First Release
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